
Nuaym Syed
Student
Computer Engineering + Math student at the University of Washington, going into my second year. Passionate about robotics, competitive algorithm design, and applied research. Currently an undergraduate researcher at UW's Allen School, building browser-based 3D tooling for material science.
01. About Me
Hi my name is Nuaym! I'm pursuing a B.S. in Computer Engineering and a B.A. in Mathematics at UW, where I love combining my interests in programming, mathematics, and science. I'm an undergraduate researcher in the Allen School's Make4All Group, Technology Lead at Mustang Math, MIT Battlecode 2026 Finalist, Cambridge Battlecode 2026 Second Place, and overall a programming and science enthusiast!
Currently studying Viscous Thread Printing and Competitive Programming.
Technical Toolkit
Languages
Frameworks & Tools
Engineering
Featured Projects
A collection of systems, tools, and experiments I've built.


Uprooted
Best-Functionality winner at a school-wide hackathon, Uprooted is a game simulating speciation and evolution due to natural disasters.

RunLang
Runlang is a feature rich coding language based on c++. It is cross compatible, plus has many extra features previously visible in the now archived slackerz c++ package.

Science Moon Model
A fun little project to test out the three.js library. Also meant to be a science project for my school.

Immune Quest
Best-design winner at a school-wide hackathon, you are a white blood cell in your hosts body tasked with defending it from infections.
Science Bowl Bot AI
Essentially a little project to test out tensorflow AI. Uses AI to filter through the large catalog of national science bowl question and answer hundreds of possible science questions.

Professional Experience
Undergraduate Researcher, Make4All Group
Paul G. Allen School of Computer Science & Engineering
July 2026 – Present
- ▹Building a browser-based slicer for Viscous Thread Printing (VTP) in TypeScript and Three.js, enabling foam-like material casting on standard 3D printers.
- ▹Refactoring core slicing systems, implementing multi-color support for augmented and standard printing, and rebuilding the layer-slicing pipeline to handle holes using BVH-based spatial queries.
Technology Lead & Software Developer
Mustang Math
July 2025 – Present
- ▹Software developer at an international 501(c)(3) nonprofit focused on delivering tests, classes, and more to middle schoolers.
- ▹Worked across server-side and web-based frameworks to facilitate better data transfer with tools such as Supabase; began Technology Lead role June 2026, delegating tasks and managing onboarding for new members.
Coach
Tyee PTSA Science Club
Sep 2024 – Present (annually, Sep–Apr)
- ▹Run weekly meetings each academic year, co-developing and teaching lectures on Earth & Space, Biology, Physics, Chemistry, Mathematics, and Energy.
- ▹Write test problems, grade homework, and trained teams to regional Science Bowl placements.
Writing
04. What's Next?
Get In Touch
Whether you have a question or just want to say hi, I'll try my best to get back to you!